Scenario & Game Information

Game Information

If you click one of the game links on the TOCgame front page or sign in when you already have a company, the Game Information is the first page you'll see. The page presents some basic information about the state of the game, such as the scenario being played, the current simulation day (starts from nil) and the current time of year in the game.

This page also triggers the day simulation, which simulates the events, train workings, profits etc. one game day; and makes the game time flow. One game day is simulated in three hours of real time: so eight game days in one real day. The occurrence of the next game day simulation, depending on the server time, is displayed on the right.

The Next day simulation is after 15:00, in the first half of an hour in the image below means that once someone loads the page when the server time is 15:00 or later, the game day simulation starts. The first half of an hour restricts the trigger times to 15:00 - 15:29 or 16:00 - 16:29 etc. Second half of an hour would mean e.g. 15:30 - 15:59. No days are simulated if the page is not loaded, but this is unlikely to happen.

The reason for this awkward system is to balance the server loading. Previously TOCgame was notoriously slow at game day simulation. The script execution time on the server is limited to 30 seconds (something the game author can't control). Sometimes this may not be enough for the simulation and it gets interrupted with unpredictable consequences.

The simulation time of the previous game day is also shown on the page. The number is of little value to the players, but it will notify if the previous day was skipped due to excess server load. If things seem odd in the game, this may have been the cause.

Game News & Events

The news items are not shown automatically, you have to press the News link first. The items are headed by the most recent and grouped by real date. In addition each item is prefixed by the game date.

Network Map

The Network Map shows an image of the scenario map with stations and lines connecting them. Stations with white filling are depots, i.e. stock can be allocated there. To obtain information about the properties of a certain line, click the speed limit of the respective line. An information box opens to the right of the map image. Note: the speed limit shown on the map is always for the lightest axle load. For heavier loads it may be lower.

Once you click a line to bring up the detailed information, two timetables for the line also appear under the map image. The first (public) timetable shows the passenger services and the second (professional) shows contract services, empty coaching stock movements and extra workings. Both timetables are split by direction and each row represents an hour. The operating companies on the line are listed on top of the first timetable with abbreviations and liveries for reference.

A service is represented by a box with three values in it: the first value is the departure time in minutes past the hour, the second value is a letter signifying the service type (S = Stopping, F = Semifast, X = Express) and the third value the fare. Hold the mouse pointer still over a service to receive more information, as shown by the yellow tooltip box in the image below. The additional information is: the full arrival time, the full service ID and the (primary) train consist. The background colour of the service information box reveals the operator in most cases but you may sometimes need to refer to the full service ID.

The Show number of services per line link gives you a list with all the lines in the scenario and the number of (all) services on those lines.

Company List

To see the companies and alliances participating in a game, go to the Company List page. The columns should be self-explanatory apart from Rep.P and Rep.F which mean the company reputation among passenger and freight customers respectively. The page also reveals the goal for winning the scenario and some detailed information about the companies on request. The game ends when the first company or alliance reaches the winning value.

Company Details

Click the abbreviation of a company to receive more detailed information. The information includes the number of services and legs in use, the staff numbers, train modifications (subclasses) and stock allocation and numbers.